The fear of monotone complements.Re...

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The fear of monotone complements.Recommended Horror FPS "Kingdom of the Dead"![Dengeki Indie#197]

Dengeki indie introduces indie games that Dengeki Online pays attention to.This time, we will introduce the horror FPS "Kingdom of the Dead", which is being distributed by Digital Bros Group's new publicly bell Hook.

This work is a horror game drawn with a monotone handwritten style design.Players use various weapons to defeat zombies and monsters nesting in the city.

This work is an indie game, but in addition to sufficient quality as a shooting game, it has a unique design and music.You can easily experience the fear of freezing your spine.

In addition, Dengeki Online is a sharp, originality, or a game that creators want to make it, and the game that feels indie spirit is called an indie game and pushes with love!

A sense of fear that stands out with black and white graphics

The stage is on the east coast of the 19th century North America.The player goes to the mission of defeating the dead army as an agent.

The battlefield is only a place of "very" situations such as mansions, graveyards, and factories.The monotone handwritten design makes you feel as if you are watching an old monochrome video video.On the contrary, this is a worse visibility than a poor 3D, and the fear is increasing.

In addition to the design, the sound elements of BGM and other sounds are enhancing the appeal of this work.Up -tempo BGM, which frequently changes according to the location, enhances the frustration of the player, and the wake -up voice that can be heard from somewhere in the zombies stirs fear.

When playing, I would definitely recommend using a headset or earphone to enjoy immersive feeling.

Authentic shooting that aims at the head

The shooting element is full -fledged, and you have to aim for your head to defeat zombies in one shot.

モノトーンが引き立てる恐怖心。本格ホラーFPS『KINGDOM of the DEAD』をおすすめ!【電撃インディー#197】

That alone is a difficult shooting, but in this work, the enemy's hit box is also determined in detail, which is an interesting element.Specifically, there is a judgment of both arms and feet in the torso, and it can be destroyed for each part.

Using it, you can destroy the arms and legs of the zombies with weapons and stop moving.In a fierce battle where the head cannot be accurately aimed, it is also effective to use the destruction of the parts aiming at the torso that is easy to aim for.Aiming at the head is not just a strategy.

Weapons are abundant, including handguns, shotguns, sniper rifles, and gatling.Let's instantly judge how to fight according to the distance and number of zombies.

If you decide the head shot well, the neck of the zombie will blow off neatly with the sound of "scun".This is an element that makes this sound outstanding and a habit.I can't stand the comfort when I aim for my head continuously.

I wonder if it's a simple game ...?

The mission has a mode just to defeat the boss, to a mode that rescues all the people captured on the way, so you can challenge different goals for each difficulty level.

I first played from the easiest Easy mode, but if you get used to the game, it's just the right level.

However, there were some parts that felt that there was no texture at low difficulty, such as using a bomb that can be picked up on the way, such as easily defeating the boss and many places where enemies do not come out.

I tried to try the hard mode above, but here the difficulty increased at once.The number of zombies increased visibly, and clearly unreasonable elements, such as waiting for the door and assault from behind, were increasing.

Speaking of horror games, it is a familiar factor in scenes where voices come out unintentionally, and the painful development of games over due to a large amount of zombies.If you want to enjoy a chewy play, try a difficult mission.

When I played the first Easy mode, I was impressed, "Is it a little unsatisfactory?"

At first glance, it looked like a light horror shooting, and behind it was hidden in the death, which challenged many difficult places.

This work firmly suppressed elements like horror games, and I felt that shooting elements were also being built.In addition, there is a mechanism to fuel fear with pictures and sounds, and it is a very satisfying work.

In particular, the difficulty level than the hardware is tremendous, and the elementary element is outstanding.You will forget the time and play as you try as many times as you clear.If you like horror games and are highly difficult shooting, why not pick them up?