[interview] "BABYLON'S FALL" develo...

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[interview] "BABYLON'S FALL" development team interview-GAME Watch

The matching system as MO is being adjusted to a better form. Even if there is a grade difference, we can play together.

With regard to this work, I didn't expect the word "MO" to appear. Is "Babylon Falls" an online title?

Mr. Saito: yes. I'm sorry to announce all of a sudden. It is basically an online playback title for 4 people.

I think the "basic four" is very simple and difficult, but I wonder if I can play a solo.

Mr. Saito (Ken): as a form of the game, if it can give people the impression that people who accept the same task automatically match and four people set out. Even if there are four people uneven, you can advance the task, but adjust the match in order to be as complete as possible.

Mr. Jiangyuan: I would like to add that this work is an online title. You can go to work alone, but you can't play offline. In order to play, be sure to connect to the Internet.

-- I see. Although I care about the balance of the difficulty of the game according to the number of players, will the solo strategy become very difficult?

Mr. Saito (Ken): because there is still room for discussion, it is not clear, but the basis of difficulty is based on matching multi-player games. Therefore, we are considering mechanisms that are as easy to match as possible.

Does the match depend on the so-called player level and so on?

Mr. Saito (Ken): according to the equipment that determines the strength of the player, this is equivalent to the grade. Basically, each recruitment task determines the appropriate level, but even if there is a difference in intensity to some extent, it can be matched. Although the best way is to match roughly the same food, it is also conceivable that it would be difficult to match.

【インタビュー】「BABYLON'S FALL(バビロンズフォール)」開発陣インタビュー - GAME Watch

If there is a PvP, the matching of different grades is uneasy. Is there an PvP element in this work?

Mr. Saito (Ken): because there is no PvP, if you match with strong people, the game will not be set up.

In the MO match, I personally have all kinds of sad memories. I would like to ask a slightly deeper story. For example, if the strong man is with the low-level person, the strong man sprints while defeating the enemy, and the low-level person doesn't understand the reason at all and desperately follows behind. Will it become like that. Huh?

Mr. Saito (Ken): even in this case, as long as the equipment is not much lower than the appropriate level of the mission, the adjustment can be fully active. On the contrary, even if you challenge a task that is much lower than your own level of strength, you will not completely lose your motivation, so even if you have a certain level of difference, you will still be in the mood to fight together.

Low-level players at the beginning can also play with older friends.

Mr. Saito (Ken): maybe. If you want to go to the same task with your friends, you can go there by inviting friends to join you, or even if they are in different places. If you can imagine the "monster hunter" meeting place, it will not be easy to understand (laughter).

So it is (laughs). Do you want to aim at the top, and do you have to beat the boss at the top in one game?

Mr. Saito (Ken): so far, I'd like to be a little smaller and divide it into shorter meetings. For example, the feeling of dividing a class into four sets and defeating the boss in set four. One game will end in about 10: 15 minutes.

The so-called piecemeal, that is, players will be scattered in a variety of tasks, depending on the game, only waiting for the matching period will pass more than 10 minutes, a play of about 10 minutes can match?

Mr. Saito (Ken): the grade bands that can be matched are widely adopted, and various countermeasures are being studied. Once it starts, it will be adjusted to a complete mismatch and just a solo.